Enchanted Items (B):

 

Bags

Backpacks

Belts

Bones

Books

Boots

Boxes

Brooches

Brushes

 

Clusters to sort out from the old school gaming system (many of these items are already installed into the current system):

 

%Roll: Item Type - B
01-02    Backpack, Storing
03-05    Banestriker
06-07    Barge, Animated (10 mounted steeds)
   08      Bed, Crawl
   09      " ", Shaman's (life, conception, death, etc.)
10-11   Bedroll, Armor
12-13   " ", Comfort (can wear armor with no penalties)
14-15   " ", Concussion
   16     " ", Visionary (one random ability)
17-19   Belt, Forcefield
   20     Berrett, Appearance (+8)
21-23   Blanket, Armor
24-26   " ", Comfort
27-28   " ", Concussion
29-30   Boat, Animated (10 unmounted, average sized (6'), humanoids)
   31     " ", Animated Flying (10 average sized (6') humanoids)
32-33   " ", Flying (10 average sized (6') humanoids)
34-35   Body Part, Enchanted
   36     Book, Ancient Magic
   37     Book, Ascension of the (roll random character type (increase one level)
   38     " ", Fortune Telling
39-40   " ", Languages
   41     " ", Phantom (possessed by a ghost. When opened, or touched, it will react)
   42     " ", Skills (one random trade-skill)
   43     " ", Soothing (songs made especially for the soothing of Dragons, Giants, Trolls, Goblins,

                   Ogres, etc., etc.)
44-45   " " of Spells
46-47   Boots, Armor (see: "Magical Weapons" to determine rank)
48-49   " ", Climbing
50-51   " ", Coordination
   52     " ", Elven Walk
53-54   " ", Quickness
55-56   " ", Silence
   57     " ", Speed-Traveling
   58     " ", Spider's Crawl
59-60   " ", Wall-Walking
61-62   " ", Water-Walking
   63     " ", Wind-Walking
   64     Box, Atrophy-proof (non-living matter only)
   65     " ", Time-proof (living/non-living matter effected)
66-67   Bracelet, Communication (telepathy linked)
68-69   " ", Explosive
70-71   " ", Fervor's Attraction %Roll: Bracelet Type Attracts:

                                                     01-10:  Both genders (male attracts female / female attracks male)

                                                     11-55: Females
                                                     56-00: Males (highly attracts vampires and Silver Felines)

 

72-74   " ", Flash (blinding light)
75-76   " ", Healing
77-78   Bracers, Concussion
79-80   " ", Deflection
   81     " ", Mongoose (+10 to Dexterity.)
82-83   Brooch, Admonition
84-85   " ", Astral Shield
86-87   " ", Change
88-92   " ", Illusionary Change
   93     " ", Precognition
94-96   " ", Premonition
97-00   " ", Probe-Shield